πŸŽ“ Pilot Course

11+ Creative Writing Fundamentals

The core descriptive and narrative writing skills for the 11+, taught through vivid stories β€” one technique at a time.

πŸ“¦ 3 blocks ✍️ 21 lessons 🎯 Creative Writing

Block 1 β€” Finding & Planning Ideas

8 lessons
1
πŸ›οΈ
Taking Inspiration
Greek Myths Β· Nathaniel Hawthorne
Where ideas come from β€” influence, imitation and emulation of other writers.
2
🏭
Writing from Experience
Hard Times Β· Charles Dickens
Turn your own life, places and observations into fiction.
3
πŸ—ΊοΈ
Planning
The Selfish Giant Β· Oscar Wilde
Shape ideas into a story β€” conflict, structure and intent before you write.
4
πŸͺž
Using Symbols
Markheim Β· R. L. Stevenson (1885)
Symbolism, motif and theme β€” objects that carry a deeper idea.
5
βš—οΈ
Unity of Effect & Cohesion
Dr Jekyll and Mr Hyde Β· R. L. Stevenson (1886)
Make every choice serve one overall effect.
6
❄️
Choosing Words for Effect
The Merry Men Β· R. L. Stevenson (1887)
Diction, connotation and semantic fields β€” words that carry meaning.
7
🌍
Senses & Atmosphere
Around the World in Eighty Days
Use all five senses to build a setting and create atmosphere.
βœ“ Built Open β†’ Review β†’
8
🐴
Setting
Black Beauty Β· Anna Sewell (1877)
Time, place, viewpoint and context β€” a world the reader steps into.
1
πŸš€
ISPACE
A Honeymoon in Space
Vary your sentence openings (ISPACE) to give a strange quest rhythm and flow.
2
πŸ‘“
Narrative POV & Perspective
A Matter of Fact
Tell the same event from different points of view.
3
πŸ”
Specificity
The Adventures of Tom Sawyer Β· Mark Twain (1876)
Precise, specific detail drawn from knowledge and research.
4
🎩
Characterisation Pt. 1
Great Expectations Β· Charles Dickens (1861)
Build a rounded character with STEAL β€” speech, thoughts, effect, actions, looks.
5
🦜
Characterisation Pt. 2
The Story of Doctor Dolittle
Reveal character indirectly β€” show kindness or selfishness through actions.
6
πŸ¦•
DRPOISAM Pt. 1
The Land That Time Forgot
Use DRPOISAM to turn an object into something charged with story.
7
πŸ‡
DRPOISAM Pt. 2
Through the Looking-Glass Β· Lewis Carroll (1871)
Use DRPOISAM to describe a surreal, dreamlike place with control.
8
🏰
Beginnings & Endings
The Blue Castle
Shape openings and endings around a character’s transformation.
1
🀠
Structure and Pace
The Lone Star Ranger
Control structure and pace in a race-against-time story.
2
πŸ‰
Generic Conventions
Grimm Tales
Use, adapt or subvert the conventions of a genre.
3
βœ’οΈ
Descriptive Skills
Tales of War Β· Lord Dunsany
Sharpen vivid, controlled description that carries mood and meaning.
4
⏳
Flashbacks and Foreshadowing
Rip Van Winkle
Control time with flashback and foreshadowing.
5
🎭
Avoiding Cliche, Humour and Style
Arsène Lupin versus Herlock Sholmes
Spot clichΓ©s and rewrite for fresh, surprising style.
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